Nintendo fans, are we all ready!? The Nintendo Digital Event E3 presentation starts in a matter of minutes, and you can watch it right here. Hold onto your seats, it’s gonna be one hell of a ride!
EarthBound Beginnings is out now in the Nintendo eShop for Wii U. It’s a Virtual Console re-release of the previously Japan-only NES RPG, Mother, marking the first time it’s been made legitimately available in the English language. Producer Shigesato Itoi left a video message for fans, which you can check out below: Continue reading
Nintendo’s E3 presence started with a boom today, as the Super Smash Bros. series director made a handful of announcements ahead of the Nintendo Digital Event on Tuesday.
Most notably, new characters and stages are available to download in Super Smash Bros. for Wii U and Nintendo 3DS, and via the Nintendo eShop. Here’s the line-up of new content available for download now – providing Nintendo’s servers have recovered from the influx of traffic post-show: Continue reading
Sonic Boom: Fire & Ice promises a 2D platformer akin to those released in the blue hedgehog’s heyday, with levels that encourage players to choose their own play-style – be it racing through the stages, or exploring and taking the time to discover the ins-and-outs of each level.
Hm, where have we heard that before? Continue reading
Mega Man games are a rarity these days, and when a new one’s announced, it’s often a Virtual Console re-release. While Keiji Inafune’s Mighty No. 9 garners millions in Kickstarter pledges, Capcom’s 8-bit hero has taken a back-seat, with the controversial Mega Man Legends 3 cancellation remaining a sore subject in some gamers’ eyes.
For fans that love to double-dip, or for those looking for a cheap entry point to the Mega Man franchise, Capcom will release Mega Man Legacy Collection on Nintendo 3DS late this year – following HD versions on PS4, Xbox One and PC in the summer. Continue reading
The upcoming Legend of Zelda was revealed rather unconventionally last year, with Nintendo bigwigs Shigeru Miyamoto and Eiji Aonuma showing off early footage late last year. Its 2015 release date has already been pushed back to next year, and Nintendo had previously iterated that the game would not be making an appearance at E3 next month. Continue reading
The folks at Gintendo Namer are at it again, with yet another fantastic review of an indie Wii U eShop release. This time, Simon “Zero” Jones takes on the role of Elliot Quest’s Elliot, adventuring through – and delivering his verdict on – Ansimuz Games’ retro throwback:
“Elliot Quest keeps playing it old-school with an almost complete lack of signposting… Fortunately, the game is always fun, even in the midst of vastly frustrating sections of powerful enemies. It demands to be played.”
Two years in the making, BeautiFun’s Wii U port of its stylish puzzle-platformer arrived last week, following mobile, PC and PS Vita versions of the game. As Gintendo Namer‘s Luke Summerhayes points out in his review, the game holds up well with the addition of physical controls and high-definition graphics.
“Look at the screenshots and you can see the gorgeous hand drawn backgrounds and characters but there’s a lot more to it than that. The animation, the music, even the narration creates an incredible atmosphere all the way from the first time you press start until the final credits roll.”
Intelligent Systems’ Codename S.T.E.A.M. makes its long-awaited arrival in Europe on Friday, having débuted in North America back in March.
While certain American sites have been less than forgiving, there’s no doubt that gamers in the States have been enjoying their hands-on time with Nintendo’s new IP. If you Europeans are still undecided on a purchase, perhaps YoshiUnity can provide some insight in his review at the following link:
“Codename: S.T.E.A.M. is a new IP that I never thought that [Nintendo] would attempt; let alone in the way that they pulled it off. A tactical RPG that not only has an art style that harkens to the days of golden age comics, but fully embraces the aesthetic in a multitude of ways through the cutscenes, writing, gameplay and tone just to name a few.”
Yooka-Laylee’s immediate Kickstarter success must have come as a surprise to the guys at Playtonic Games, raising over £1 million in less than twenty-four hours.
Having smashed its funding goals, the UK-based studio now faces further challenges as it strives to deliver on the early promises – as Emily Rogers argues over on her blog Continue reading