Emily Rogers discusses the challenges faced by Yooka-Laylee devs, Playtonic Games

Yooka-Laylee logo

Yooka-Laylee’s immediate Kickstarter success must have come as a surprise to the guys at Playtonic Games, raising over £1 million in less than twenty-four hours.

Having smashed its funding goals, the UK-based studio now faces further challenges as it strives to deliver on the early promises – as Emily Rogers argues over on her blog:

“A game of this magnitude, with this much hype surrounding it, will need a bare minimum of two years to be developed. That is if everything goes according to plan, and they don’t run into any obstacles throughout development.”

The solution? To introduce more talent, and expand the team to ensure deadlines are met, and obstacles are overcome efficiently.

“The problem with making an N64-sized team is, well, it’s not the N64 days anymore, and people have much bigger (and more unrealistic) expectations for Yooka-Laylee than they did 16-18 years ago with Banjo-Kazooie. They don’t just want Banjo-Kazooie, they want a modern Banjo-Kazooie with bells and whistles, and you will need a larger staff if you’re going to deliver a modern 3D platforming experience.”

Check out the full blog post for further insight from Emily Rogers – including an analysis of the development team’s previous release schedules, under the Rare moniker.

Source: The Emily Rogers Show

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