Review: Super Toy Cars (Wii U eShop)


Super Toy Cars is an interesting little title. Instead of racing in full size cars, the developer, Eclipse Games, decided to take racing to the tabletop. In Super Toy Cars, you’ll race your little toy car around desktops and driveways, collect items to stop your opponents, and race in career and quick races, with local matches replacing the PC version’s online multiplayer.

Developer: Eclipse Games
Publisher: Eclipse Games
Review Platform: Wii U eShop
Also Available on: PC & Mac
EU/NA Release Date: 24/07/14
Genre: Racing
Players: 1-4 locally
Price: £6.99, $7.99, €7.99
File Size: 997.8MB

The game looks good enough. Although sometimes the outlines of objects can look muddy and the shininess of the cars can look a little bit funky, Eclipse Games has managed to make the game look just fine. Not great, but not horrible. The cars control pretty well, and once I bought one of the myriad of cars available that I liked and locked into the drifting mechanic, I was winning my races easily. The drifting takes a bit to get used to, as is the case with any racing game, but it’s more than worth it to hone your skills to fly around the corners. There are tons of cars to buy, each one different in the way that it feels while driving, and there are a few purchasable upgrades that will take your vehicle’s power to the next level.

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One of the best aspects of the game that I found was the track editor. Editing your own personal track using the GamePad was incredibly simple. A few white dots mark areas where you can pull the track to form it to your liking. There are a few options to change your location, the size of your track, the surrounding areas, et cetera to give the track that you’re editing a bit more flexibility. There are a ton of different items you can place on or around your track to have drivers avoid, or just to give your track the feeling of completeness. Overall it was  incredibly smooth and simple, something I haven’t really seen in any recent racing games. It will take a while before you can make your track feel like “one of the developer’s” if that’s what you’re looking for, but either way, it’s a fun addition.

That being said, the tracks don’t offer a ton of variation. Even the developer’s own tracks end up looking the same after a while. A couple of different colored items thrown in doesn’t set the tracks apart, and the repetitive nature of the races will end up wearing on the player. The same goes for the soundtrack, as rhythmic guitars chop their way into your ears over and over again, relentlessly beating the same chords into your mind. You may want to think about turning it down to a suitable level before embarking on your racing journey.

As extensive as the content is, as good as the track editor is, Super Toy Cars isn’t anything particularly special. Nothing about the game was far reaching enough to keep me interested for more than a few races at a time. It’s not a shameful game, but in the end, only a select few people will find the game appealing, and that appeal will probably wear away over time.


Review code provided by Eclipse Games.

Note: Playing pre-launch didn’t allow me to utilize the online aspects of the game. Eclipse Games says that online leaderboards will be added via an upcoming patch.


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