Michihiko Inaba from Monolith Software – the developer behind last year’s Wii epic, Xenoblade Chronicles – has discussed what he’d like to achieve with the Japanese studio’s upcoming Wii U title, via an internal interview with the company’s executive producer, Hirohide Sugiura:
Inaba: I’d like to make an HD game that will wow the players. I want to show that Japan can still keep up with the USA when it comes to next gen technology. Our goal is to become something like the developers of the Fallout series, Bethesda Softworks.
Sugiura: I believe that today’s Japanese gaming industry has lost its touch, and we’d like to do something to change that.
With the developer’s ability to wow us with Xenoblade Chronicles, using Wii’s last-gen, Standard Definition tech, we’re adamant that such talent can do the same with Wii U – but does the studio risk losing its Japanese charm in aspiring to be more like a US-based developer; and if so, is this what’s needed to refresh Western audiences’ opinions of Japanese games?