“I wanted the game to feature the second planned expansion that I couldn’t do in the Flash version, I wanted it to feature local co-op, I wanted the graphics to be totally remade in 16-bit but still look and feel like the Flash version, and finally, I didn’t want to deal with anything when it came to business. Nicalis has agreed to these terms, and development has started on The Binding of Isaac: Rebirth.”
At this point, the term ‘consoles’ describes the Xbox 360 and PlayStation 3. However, after originally being denied a release on 3DS by Nintendo due to ‘questionable religious content’, Edmund McMillen remains hopeful that his remake will be granted a place in the Nintendo eShop; either on Nintendo 3DS, or Wii U:
“It’s still too early to tell for sure what consoles the game will end up on, but both Microsoft and Sony feel like it would be a perfect fit for their digital platforms, and we have a feeling the new look might soften up a few people at Nintendo for a possible Wii U/3DS eShop release.”
Would you like to see a game which draws so heavily on Nintendo’s classic Zelda titles appear on a Nintendo platform?