Despite Metro: Last Light being one of the very first multi-platform titles to be confirmed to be getting a Wii U release, THQ revealed earlier this year that developer 4A Games had halted development on the Wii U version to allow them to focus on other formats.
This bad news has just got worse, as Oles Shishkovtsov – 4A Games’ Chief Technical Officer – has confirmed that his studio has no plans to resume work on the Wii U version of Metro: Last Light, due to some very strong opinions of the Wii U hardware; and its CPU in particular:
“The Wii U has a horrible, slow CPU. We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though.”
With Nintendo’s Reggie Fils-Aime insistent that the Wii U is a ‘true’ next-gen console, indie developers aplenty singing Wii U’s praises, and the likes of Gearbox Software proclaiming that Nintendo fans will have the superior version of Aliens: Colonial Marines, it’s a shame to hear that 4A Games hasn’t had such a positive experience with Wii U as of yet.
Were you hoping to see Metro: Last Light on Wii U?