Rumour: Retro Working On Engines For Wii U, Made Epic Reconsider UE4 For Wii U

Don’t you guys just love unverifiable rumours? No? Oh… Well, this is awkward. is reporting that an anonymous insider source (they’re always anonymous, aren’t they?) has told them that Retro Studios have been tasked with creating game engines for Wii U and helping other developers implement these engines. In addition to this, they supposedly have convinced Epic to reconsider bringing Unreal Engine 4 to the system. That last bit sounds great, if true. Which we don’t know if it is. It could all be a big steaming pile of lies. Sorry.

It’s worth noting though that this chimes with previous comments from Eija Aunoma:

Nintendo’s developers will continue to work on a number of different titles, and I think that we will have to rely on outside companies for graphics and other elements that require massive resources. I’m satisfied when the cooperation between Nintendo and other companies becomes something meaningful for both parties.

And Iwata:

Looking at the software for home console systems, there are certainly the software titles for which very rich graphics must be reproduced on HD displays and which demand a large number of developers to spend a very long time to develop. It is one of the truths that a certain number of such software titles must be prepared, or the consumers will not be satisfied. But we do not think that any and all the software must be created in that fashion. When you look at Nintendo’s software, extraordinary rich graphics, massive gameplay volume and astonishing rendition effects are not necessarily the appealing point.

[…] It is not necessary for us to deploy a huge number of people in order to develop such games.

When we need massive power and have a lack of internal resources, we collaborate with outside resources and pour necessary resources to where they are needed. We are increasing the frequency of working with outside developers where Mr. Miyamoto and our internal developers alone used to develop.

[…] As we will showcase the Wii U at E3 in June this year, the detailed announcements must wait until then, but we are aiming to make a system which shall not be forced into competing with the others where the contenders can fight only with massive developer resources and long development times as their weapons. Having said that, however, as I mentioned, it is true that, in some software areas, we need to be engaged in the power games. Take The Legend of Zelda franchise, for example, the fans must be looking for the graphic representations that they do not see as cheap at all when the title is released for the Wii U. When it is necessary, we do not hesitate to role out our resources.

We must stress that this is pretty much as much of a rumour as something can possibly be…


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