Last month we reported that the Wii U‘s port of Mass Effect 3 is not being handled by its original developer, BioWare, but instead by the long-running studio behind uncountable movie tie-ins from the past decade: Tantalus Media. However, it now seems that the port is primarily under the hand of Tantalus’ sister company, Straight Right – a studio with notably less experience; having only developed the iOS version of Need For Speed Shift 2: Unleashed in its year-long lifespan.
If this news makes you worry for the Wii U’s version of Mass Effect 3, you’re not alone. Tom Crago, Straight Right’s boss, has discussed the pressure his studio’s feeling as a result of wanting to deliver a faithful port of the other formats’ versions of BioWare’s game – all whilst making good use of the Wii U’s GamePad – in an interview with Eurogamer.
“We’re very conscious of not wanting to mess up given the level of expectation and the fact that we’re taking on something which, on PlayStation 3, Xbox 360 and PC, was exceptionally good.
“You look at the game and think ‘how could I possibly make this better?’ The Wii U gives you that opportunity with the GamePad. But first and foremost you say, ‘well, I don’t want to screw this up’.
“You want to replicate the experience on Xbox 360 and PlayStation 3 as sympathetically as possible. But then you say, ‘how can I enhance this experience?’ We tried to get the game looking great and singing on Wii U, and then use the GamePad to complement this.”
Even though Straight Right is still in its infancy, those are some wise words from the man in charge. Let’s hope the studio can live up to its fans’ and its own expectations.