One of the best games to release on Wii in Europe this year is The Last Story, with a North American release just around the corner.
Acknowledging that the game did need more polish after its development was completed, the lead developer on the game, Takuya Matsumoto, has spoken about how Nintendo’s testing team, Mario Club, influenced the game, and helped refine the areas which were previously ‘rough around the edges’ in an interview with Gamasutra:
“There were a whole lot of requests from Mario Club. All the requests that we got were spot on. They really know what they’re talking about, because they have a lot of skill and knowledge.
“In a way, what we created was fine, but it was still rough around the edges. But I think by going through Nintendo, it really took out the unnecessary parts and refined it as a game.
“Refinement is one of the most important aspects. The Nintendo influence was big, in a good way; at the same time it gave me confidence that if I really pushed my boundaries harder, then I can get to this level on my own.”
Judging by how well the final product turned out, it seems that Mario Club really do know their stuff. Albeit there being a few frame rate issues here and there, the game as a whole was fantastic.